Enemies with benefits clip8/10/2023 ![]() Images = parse_sprite_sheet(SPRITE_SHEET, directional_images_rect, 9, 1) Super()._init_(pos, ames, 50)Ĭlass DirectionalImageSprite():ĭirections = ĭef _init_(self, pos, directional_images_rect): Self.rect = _rect(center=pos)Įames = parse_sprite_sheet(SPRITE_SHEET, pygame.Rect(0, 890, 64, 64), 6, 4) Self.animation = Animation(frames, speed, self) Time_to_collision = b / () if () > 0 else 1Ĭollision_pos = + ( * time_to_collision)Ĭlass AnimatedSprite(): K = () / sprite.speed ĭistance_to_target = (sprite.pos - ).magnitude() That should yield some results, such as How to calculate the vector of an interception? or Calculating Intercepting Vector.įor example, I translated the last answer of the second question and copy/pasted it into one of my answers, since a) I'm too lazy to write everything again and b) there's a single point of code I have to change to implement the intercept logic (the Enem圜ontroller class). To find an answer to your question ("predict the path"), you could google for intercept vector or pursuit vector. You'll need some vector math for this, so I recommend to restructure your code and learn how to use Sprites you can find an example here. Pos2 = ((x + char.get_width()/2)-10), y + char.get_height() - 30Įnd_time = current_time + 3000 # 3000 milliseconds = 3 secondsĮlif keys and x vel - 15: Pos = x + char.get_width()/2, y + char.get_height() - 20 ![]() ![]() # for j in reversed(range(len(explosions))):įor j in reversed(range(len(explosions))): Random_enemy_location_x = random.randrange(800, 840)Įnemy_list.append() Random_enemy_location_y = random.randrange(100, 400) Self.x + (self.width / 2 - text.get_width() / 2), self.y + (self.height / 2 - text.get_height() / 2))) (win, lor, (self.x, self.y, self.width, self.height), 0)įont = ('comicsans', 20) (win, outline, (self.x - 2, self.y - 2, self.width + 4, self.height + 4), 0) # Call this method to draw the button on the screen Items_font = ('freesansbold.ttf', 16)ĭef _init_(self, color, x, y, width, height, text=''): I'm attaching my whole code along with a screenshot showing that my enemies are currently just moving in a straight line. ![]() The number of enemies will be according to the level, every 3 levels will add a new enemy. I don't just want to reduce the distance between the player and the enemy. I am making a pygame game and I want my enemies follow the player and predict its path. ![]()
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